Patch 23 was added to Shadowbane on August 1st, 2008.
- Adjusted all snares to scale between 11% to 60% movement speed debuff from PR-1 to PR-40 and have a duration of 7 to 15 seconds from PR-1 to PR-40.
- Disallowed the Power Block Immunity to be dispelled.
- Retraining Attribute points at the Refiner no longer scale upwards per untrain.
| Weapon Skill Redistribution
|
- Increased many of the low-end (below 100%) weapons up to either 100% or 110% skill requirement along with adjusting their damage and weapon speeds to match already established weapons at those skill levels.
- Each weapon category now has 25%, 50%, 75%, 100%, and 110% weapons.
- There is at least one weapon in each skill requirement per weapon category.<
- Added the Wyvern's Beak axe to the game. A 110% 1H Piercing Damage axe.
- Added the Bonereaver axe to the game. A 110% 1H Slashing Damage axe.
- Added the Death's Beak axe to the game. A 110% 1H Piercing Damage axe.
- Added the Doomthorn axe to the game. A 110% 2H Piercing Damage axe.
- Added the Rune Axe to the game. A 110% 2H Piercing Damage axe.
- Adjusted the Drake Axe to be Slashing Damage instead of Piercing Damage.
- Added the Fanged Bow to the game. A 110% bow.
- Adjusted the War Bow to be a faster bow with less damage output per arrow.
- Added the Dwarven War Crossbow to the game. A 100% Strength-based Dwarf-only crossbow.
- Adjusted the Double Crossbow to be a faster bow with less damage output per bolt.
- Added the Death's Grasp dagger to the game. A 110% dagger.<
- Added the Skullthumper hammer to the game. A 110% 1H Crushing Damage hammer.
- Added the Skullcrusher hammer to the game. A 110% 1H Crushing Damage hammer.
- Added the Righteous Hammer to the game. A 100% 2H Crushing Damage, Abjuration-based hammer for the Sentinel Class.
- Added the Scythe pole arm to the game. A 110% 2H Slashing Damage pole arm.
- All staves and wands except for the 25% staves have baked in enchantments. Additional enchantments may be stacked on top of these baked in enchantments when rolled in a player city.
- The 50% staves and wands now have +5 Sorcery and +5 Warding baked in.
- The 75% staves and wands now have +10 Sorcery and +10 Warding baked in.
- The 100% staves and wands now have +15 Sorcery, +15 Warding, and either +10 Intelligence or +10 Focus (dependant on class-based weapons) baked in.
- The 110% staves and wands now have +20 Sorcery, +20 Warding, and +10 Intelligence baked in.
- The Bone Staff is now a Shadowmastery-based staff and restricted to the Assassin Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Shadowmastery.
- The Long Staff is now a Bardsong-based staff and restricted to the Bard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Bardsong.
- The Crystal Staff has been added to the game and is a Channeling-based staff restricted to the Channeler Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Channeling.
- The Druid Staff now has +15 Benediction, +15 Restoration, and +10 Nature Lore baked in.
- The Warlock Staff now has +15 Sorcery, +15 Warding, and +10 Warlockry baked in.
- The Elder Staff is now a Wizardry-based staff and restricted to the Wizard Class. The baked in stats are +15 Sorcery, +15 Warding, and +10 Wizardry.
- Added the Vaashta Staff to the game. A 100% 2H Crushing Damage staff.
- Added the Skrell Staff to the game. A 100% 2H Crushing Damage staff.
- Added the Reaver's Fang sword to the game. A 110% 1H Slashing Damage sword.
- Added the Rime Blade sword to the game. A 100% 1H Slashing Damage sword.
- Added the Khan'arkh sword to the game. A 110% 1H Slashing Damage sword.
- Added the Deathblade sword to the game. A 100% 1H Slashing Damage sword.
- Adjusted the Swept Hilt Rapier and Scimitar swords to have Dexterity as their Primary Attribute and Strength as their Secondary Attribute.
- Adjusted the Rha'khanakar to 110%.
- The Vorgrim Legionnaire's Sword and Vorgrim Legionnaire's Axe were adjusted to have +165 Attack Rating, +11 Damage, and -22% Weapon Speed.
- The Vorgrim Auxiliary's Dagger was adjusted to have +165 Attack Rating, +11 Damage, +6 Max Damage, and a Snare Proc that applies a 35% snare to the target.
- The Vorgrim Auxiliary's Bow was adjusted to Poison Damage from Piercing Damage, +165 Attack Rating, +11 Damage, and +12 Dexterity.
- The Staff of the Crimson Circle was adjusted to have -15% Attack Rating, +20% Power Damage, +100 Mana, and +25% Mana Recovery and is a 100% 2H staff.
- The Bellugh Nuathal Hammer was adjusted to have +15 Benediction, +15 Restoration, +12 Intelligence, and +12 Spirit.
All Glass weapons continue to have a 100% skill requirement.
All Glass weapon damage types were changed to Bleeding Damage, with the exception of the Glass Bow and the Glass Crossbow, which are Poison Damage.
The Glass Tlanarion Long Sword was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
The Glass Throwing Hammer was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
The Glass Throwing Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
The Glass Throwing Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
The Glass Sword was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
The Glass Staff was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
The Glass Spear was adjusted to have +173 Attack Rating, +12 Damage, and -22% Weapon Speed.
The Glass Pole Arm was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
The Glass Long Blade was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
The Glass Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
The Glass Great Sword was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
The Glass Great Hammer was adjusted to have +173 Attack Rating, +12 Damage, -22% Weapon Speed.
The Glass Great Axe was adjusted to have +173 Attack Rating, +12 Damage, +7 Max Damage.
The Glass Dagger was adjusted to have +173 Attack Rating and a Vampyre Proc.
The Glass Crossbow was adjusted to be Poison Damage, have +173 Attack Rating, +12 Damage, and a Vampyre Proc. The Crossbow now shoots faster but deals less damage.
The Glass Cestas was adjusted to hav +173 Attack Rating and a Vampyre Proc.
The Glass Bow was adjusted to be Poison Damage, was adjusted to have +173 Attack Rating, +12 Damage, and a Vampyre Proc.
The Glass Axe was adjusted to have +173 Attack Rating, +12 Damage, and +7 Max Damage.
- Adjusted the Death Sorcerer's baked in stats down to +1 Intelligence and +1 Necromancy per armor piece.
- Adjusted the Mage-based Health Bonus per level from 13 to 15.
- Adjusted the Channeler's Health Bonus per level from 39 to 45.
- Adjusted the Fury's Health Bonus per level from 39 to 45.
- Adjusted the Necromancer's Health Bonus per level from 39 to 45.
- "Banish the Darkness" can no longer be removed by "Dispel Debuff" powers.
- Fixed the Ranger power "Shred". The Defense Debuff effect was not applying to the target.
- Adjusted the Wizard's Health Bonus per level from 39 to 45.
- Adjusted the recast time on "Sign of Disruption" from 5 seconds to 3 seconds.
- Disallowed the removal of the snare component applied while under the effects of the "Crimson Pact" power.
- Removed the Attack Rating modifier from the weapon power "Rend the Throat".
- Added the Dexterity Suffix to the roll tables for rings on the Amazon, Elven, and Gwendannen Sages.
- Removed the "Item Durability", "Item Value", and "See Invis" Suffixes from the NPC roll tables.
- Removed all negative enchantments from NPC roll tables. For example, you will no longer roll -20% Attack Rating and +20% Weapon Speed, better known as the "Poor" Prefix.
- Bumped all of the Infernal Weapons up to 110% as well as allowed them to be rolled on all Player City hirelings instead of keeping them restricted to the Nephilim hirelings.
- Resource cost on 110% weapons lowered to 10 wormwood or galvor for 1-handed weapons and 20 wormwood or galvor for 2-handed weapons.
- Adjusted the Pandemonium Mine output to no longer check distance.