Template:Pwr
Template:Picture[[Template:{{{1}}}|{{#switch: {{{1}}}|Warfare(Ability)=Warfare|Cloak and Dagger(Ability)=Cloak and Dagger|Invention(Ability)=Invention|Druidry(Ability)=Druidry|Divine Channeling(Ability)=Divine Channeling|Sorcery(Ability)=Sorcery|Necromancy(Ability)=Necromancy|Haste(Ability)=Haste|DraconianEvolve=Evolve|Seeker(Ability)=Seeker|Berserk(Ability)=Berserk|Savage Rage(Ability)=Savage Rage|Killing Spree(Ability)=Killing Spree|Inspire Loyalty(Ability)=Inspire Loyalty|Shield of Light(Ability)=Shield of Light|Instant Wrath(Ability)=Instant Wrath|Flash Bang(Ability)=Flash Bang|Hurl Boulder(Giant)=Hurl Boulder|Heart of the Arctic(Ability)=Heart of the Arctic|Heart of the Blight(Ability)=Heart of the Blight|Heart of the Tropics(Ability)=Heart of the Tropics|Heart of the Glades(Ability)=Heart of the Glades|Heart of the Volcano(Ability)=Heart of the Volcano|#default={{{1}}}}}]]{{#if:||{{#if:|{{#ifeq:{{{1}}}|Evolve|| ({{{2}}})}}|}}}}{{#ifeq:{{{1}}}|Evolve|{{#if:| (Template:Unit)|}}|}}
Supported Overrides:
- Name: Displayed Name
- 3rd argument damage/magnitude/duration
{{Abil|Ability Name|Damage override|name= Display name}}
In the case of overrides, damage/magnitude is primary. However, for any "Inflict" type effect, the override works on Duration instead of magnitude. Evolve is a special case, and the 3rd argument must be the unit name the unit evolves to(or left empty). If given, the Unit to be evolved to will display behind the ability.
{{Abil|Evolve|Unit Name|name= Display name}}